Encyclopedia of Science and History
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


MAGIC is a generic name for an entire set of phenomena that are just beginning to become explicable. Magical effects have been observed since antiquity, although there is some doubt as to whether some ancient accounts describe overwhelming physical phenomena (earthquakes, tidal waves, northern lights, etc.) or actual magical events. Magical effects are created through highly unpredictable events and are commonly, though incorrectly, considered to be separate from the concept of "technology" and advancement. Historically wizards lived separate from society because their ability to study came only with the solitude of hermitude. This bit of historical fact has led to the common fallacy of writing, even followed in this encyclopedia, that refers to "magic" and "technology" as though they were seperate things. The study of magic is fundamentally the same as that of technology; the scientific method as illustrated by G Galilei provides the standards of action, though often guesswork and intuition yield the correct answer just as they do in the sciences. Magical research is an arduous process, similar to chemisty, that depends on eventually finding the right combination of material, verbal, manual, and somatic components that will cause a useful magical effect semicontrollably occur. A reproducible magical effect is called a spell. Most spells require all four components, but there are some which do not.

The current theory as to the "how" of magic is that magical energy exists in a similar fashion to electric charge, excepting the fact that such charge can decay and release a high-energy magical particle. If the right magical lenses are used, these high-energy particles, with extra-dimensional existence, can be focused, hopefully to create a useful effect. Naturally, failure often involves damaging explosions. It is thought that the human mind, perhaps by virtue of its istropic powers is an actual magical lens (see Gregor Thuhelm) that, by arranging itself in a proper pattern, can focus the power. How can the mind be arranged in such a pattern? By thinking about various things. It has been experimentally found that the only efficient way to force the brain to produce viable lenses is to require the spellcaster to speak aloud a description of the scene he is envisioning. It is this concentration (distraction from which causes spell failure and possible harmful effects) that focuses the power of magic. A secondary consideration is that arranging the much larger area of the body through the somatic component allows an additional focusing of magic on the target area. The exact use of the manual component is unknown, but one wizard speculates that since manual coordination becomes repetitive so quickly, the manual component might act to focus the unconscious (super-ego) area of the mind just as the verbal could be thought to focus the conscious (ego) and, to stretch the analogy, the somatic component, the physical (id). The material component serves to provide a source of the charge for the magical decay. The procedure by which the component is induced to decay is unknown; perhaps the mind has some innate magical power itself which suffices only to induce decay of other magics. It is widely known that mithril fragments provide the most powerful natural source of magical energy in the world; it is a source that provides an extremely constant source of energy. The most interesting fact is, though, that machining different shapes of mithril produce "magical batteries" of varying strengths. The greater the curvature, the more intense the fields produced.

Verbal components are short pieces of text (recital time, 30 seconds to one minute) in normal languages; a caster must know a language fluently to cast spells written in that language. Spells are normally not translatable except by a trained magical translator fluent in both languages and well-versed in spell theory. Spell components tend to be poetic in form and partake of alliteration and also devices, but this is mainly to aid in memorization and recitation ability under demanding circumstances (combat); the actual form of the component could be a business letter if it happened to work.

The discovery and use of magic spells has been divided into five major areas of study depending on the targets affected: biomancy, physomancy, chronomancy, telemancy and sorcery. For more information on these, consult the article on the Sorceror's Tetrahedron. For contemporary opinions on magic and its effects, look at recent papers by Zempo Altapec, Sheila Kayesmith, and Kilian Rhyen.

Training in magic is accomplished through several means. Almost all universities have classes in the basic components of spell theory and cast; most can teach up to level V knowledge of any spell theory and up to level V of a spell. Magic guilds, located in the larger cities can provide similar training without the rigor of the semester system. To proceed beyond such training it becomes necessary to join a magic college, all of which are located in Dun Cess or obtain a personal tutor. Magic colleges charge a membership fee of 50 silver pieces per month or 600 per year for membership. See also the Institute for Advanced Sorcery, the Physomancy Foundation, the Seminary on Magical Symmetry, the Biotechnic, the Royal and Ancient and New Society of Chronomancers, and the Telemantic Conservatory.

MAGICAL FALLOUT is the common term for chaotic effects associated with the use of magic. Usually unnoticeable, they become significant only when oral spells are garbled and disrupted, or when massive amounts of magic is correctly applied. The effects can be temporary or permanent, harmful or beneficial, and widespread or confined. The Bermuda Parallelepiped is believed to be the result of magical fallout, as is the mutated area of the Bending Branch Forest following the satellite crash in 10006. There is a related phenomenon, anti-magical fallout, that, thankfully, has not been encounted in large amounts due to the fact that anti-magic is much less understood, and used much less frequently than "regular" magic.

MALACHITE is a traditional, green ornamental stone used by the dwarvish and gnomish militaries to indicate excellent performance without regard to rank. It is also an imporant ore of copper, being the earliest known source of the metal during the Chalcolithic period. The malachite deposits of Pavimentum and Uchebnik were mined to extinction; the Aranian mountains, the Grignard Range, and the Sprines provide most of the world's contemporay sources of the ore. Malachite is no longer of high importance, the need for copper having decreased with the development of steel.

MALCOLM is the traditional name taken by elvish revolutionaries.

MALCOLM X was a famous drow elf orator and rhetorician who instigated the Elvish Uncivil War with his fiery pleas to the enslaved drow elves. He was captured by the high elves and executed for treason by beheading. However, his body disappeared from the Carthage cemetery; popular rumor suggests that Shellywa, his sole worshippee, returned him to life as a powerful lich as his reward for faithful service and martyrdom.

MALIK is the Druidic god of Time. He is symbolized by a coiled rope, indicating their belief in the repetitive and predetermined flow of time and events. Many sacrificial victims of Malik are hung by just such a rope. See also El-Hajj and Shabazz.

MALMO (pop. 8,500) is the capital of the Dukedom of Falwell. It is the home of the Northern Expanse Trading Company, a firm for whom nearly one-quarter of the population works.

MANCOPHOBIA is an irrational fear of magic.

MANDITE is an extremely rare, lustrous, ferric metal. Next to mithril it ranks as the most valued substance in the world. Mandite is incredibly strong; much less material (hence bulk) is required than with other metals. Mandite has been found in the Grignard Range (c. 9100), the Sprines (c. 9250), and the Vyrican Range (c. 9600), but in each case the ore was small and quickly extracted. All major mineral companies conduct regular assays for possible sources of the resource, but no hints have become public as to their success. Manditic objects are rare and very valuable.

MANIFEST DESTINY is a philosphy that extols that whatever race is in ascendancy has a moral imperative to enlarge its domain of contro, even to the point of subjugating other peoples. The right of manifest destiny goes only to the strongest, though this is a moot point since the only group capable of enforcing this right is the strongest. Proponents of this philosophy argue that manifest destiny is good owing to its rigid destruction of inferior phenomena. "Anyone that grows stronger survives because he is stronger. He must take steps to eliminate the weaker. Eventually this must lead to the quickest evolution of the strongest," reads the first sentence of Claim the Horizon, a modern work by Chaim Potash espousing the philosophy.

MANIFEST DESTINY COMPANY was a brief political, philosophical, and economical experiment in the Confederacy in the early 9900's. A consortium of business and poltical leaders gathered together to yphold the tenets of Manifest Destiny and to commit themselves to spreading humanity and human values over the whole of the world. The group failed for a number of reasons, including the facts that most voting and shopping citizens of the Confederacy fell under at least of the memberss' criteria for weakness, the government would not officially support the organization, and the members fell to incessant bickering and interal warfare over who was strongest of them all. The organization passed away three years after its inception in a fourteen way duel of its members. All of the combatants died, though one survived long enough to intone: "The orcs did it."

MARBLE PALACE (Neorome) is the residence of the Supreme Prelate and administrative center of the Universal Church.

MARIGOLD, ORDER OF was an order of Universalist knights located in the Northern Sprines, directly to the east of Milton in Pieschland. After being founded in 9910 by Ribu Jian, it was disbanded in 10015 at the church's behest and its members transferred to the Order of Carnation in Forsythia. The exact reasons for its disbandoning are not known, but increased violence with (more) indigenous races like gnomes and trolls, as well as the general inhospitaliy of the terrain may have contributed.

MARIOMUSHROOMS are greenish fungi that are known to increase the height of people who ingest them. Eating a single mariomushroom for breakfast causes expansion of the body to a maximum height of about one inch above normal. Two mushrooms can cause growth of one and a half inches. Eating more than two induces vomiting and internal disorders accompanying an apparently random change in height. Extended heights return to normal in twelve hours or less with (apparently) no long-term side effects. Mariomushrooms grow to a height of one to two inches and can be found on Uchebnik, the Western islands, Arkipalago, Gailinia, southern Vyrica, Botnia, and Iceland. Young men in particular are known to consume mariomushrooms before romantic evenings and Dragonball players make mariomushrooms part of every day's morning meal.

MARMARENDA (pop. 15,100) is a medium-sized size in the middle of Pavimentum. Marmarenda is the site of an extensive vein of coal as well as excellent soil, creating a long-standing controversy between miners and farmers. The date of Marmarenda's founding is not well known, though archaeological evidence suggests habitation for over 5,000 years in varying locations within a 20 mile-diameter disk centered a little north of modern-day Marmarenda. Marmarenda is most well-known for its School of Art, a conservative institution that offers a 5:1 pupil-to-teacher ratio and is generally acknowledged to provide the best artistic education available, if one is interested in the classics and the neo-classics and nothing else.

MARQUAND, JEROME see RURAL III.

MATERIAL COMPONENTS are physical objects that are necessary to focus the magical waves/particles to achieve the desired effect at the right place and time. A partial list follows. Most components are available in every town for 10 silver pieces apiece, different qualities are also available.

MCSU see Mickelgarth City-State University.

MEDUS (6368-6420, r. 6413-6420) was the fifth ruler of the First Orcish Empire. He was the third son of Artaxerxes III who became king after the death of his brother, Cyaxares, in 6413 without male heirs.

MENTALITY is a psychological measurement of a person's ability to concentrate on a certain problem or idea for extended periods of time as well as his ability to exert himself mentally for long periods of time. It is not intelligence. Most spellcasters have high mentalities as measured by the standard Penticosahedron statistical distribution. High mentalities allow spellcasters to cast more spells because they fatigue less quickly.

METALLURGY is the science of refining and smelting metals. Metallurgy is one of the few sciences that ancient races were able to do correctly, perhaps because of its highly empirical nature. Metallurgy began, redudantly, at the end of the Neolithic age, about 7,000 years ago when orcs developed the refinement of copper (from malachite). Almost immediately, useful copper tools and weapons appeared in Uchebnik and Pavimentum. The other races followed quickly. This Chalcolithic age lasted until 4200 or so when the use of copper arsenides replaced copper in gnomish and dwarvish societies. Orcs lagged about 100 years in this development, but as the races were physically separated, this discrepancy is not significant. Copper arsenides lasted only a short while before the orcs took the lead again and produced bronze weapons (from malachite and casserite ores mined in the the Aranian mountains in Ilico). Thus the bronze age began about 4900 for the orcs who immediately gained an immense technical superiority over their immediate enemies, the kobolds. Within 200 years bronze spread to every race and various experiments were conducted and recorded in survivng weapons as to the efficacy of various metallic compositions of bronze (see Bronze). The orcs made a metallurgic breakthrough in 6300 when they introduced the iron age, based on the refinement and smeling of hematite ore from the Aranian mountains and the Trenines. Iron was supreme until the development of steel by Sprinal gnomes in the 7800's and then annealed steal in the early 8000's by dwarves. Orcs, their political and social destructures dismantled by the fall of their Empire lost their lead in metallurgy. To this day dwarves remain generally superior where the knowledge of metals and metallurgy is concered. To illustrate this point, the Lahn process of aluminum refinement was developed by a dwarvish team of scientists in 9942. Modern metallurgy is primarily concered with working in the rare metals of titanium, mandite, and mithril, though opportunities abound for knowledgeable metallurgists of any specialty.

METROPOLITAN PRELATE is a prelate of the Universal Church responsible for the spiritual well-being of the inhabitants of a city and for the administration of the Church's affairs within that city.

MICA is a mineral that can be easily fractured into large sheets. It's only known use is as the material component of the lightning bolt spell. It can be found throughout the world, especially near volcanic quarries.

MICKLEGARTH (pop. 72,000) is large city-state on the northern coast of Pavimentum. It calls itself the oldest city continuously inhabited and dates its founding way back to the year 2777. This has never been proved or disproved, but finds itself a recurring conversation piece when the history of human civilization is discussed. Micklegarth has strict rules forbidding the use or study of magic within its borders by private citizens and assigns long prison terms to violators. The city's government is rumored to be one of the most honest in the world, a rumor partially supported by the low income taxes. Micklegarth does not allow immigration except in special circumstances and also heavily disourages, though it doesn't proscribe emigration. Mickelgarth is famous for Micklegarth City-State University (MCSU) and its Museums of Natural History, Museum of Magical History, and its Museum of Music and the Arts. Mickelgarth also sits above an extensive system of sewers-- orignally designed as defensive labyrinths, that allow it to refer to itself as the "cleanest city in the world." Few tourists would argue.

MICKLEGARTH COMMERCE

MICKELGARTH SOCIETY FOR THE PRESERVATION AND PROPAGATION OF TWO- HANDED SWORD FIGHTERS (MSFPPTHSF) is an elitist organization founded through the will of noted playboy Hannibal Armstrong in 10016. The organization aims to provide instruction and support for fighters who use polearms, great swords, and great axes. One member says, "We're a dying people and its [sic] too bad because most people will never experience the joy of cleaving somebody's head clean through with an axe instead of scratching their enemies with a weeny little toothpick of a sword or a niffy axe. I mean, hey, don't your enemies deserve the worst... No, don't quote that."

MILTON (pop. 8,500) is a medium-sized iron mining town in the southern portion of Pieschland. Milton was founded in 9620 by colonists heading south from Iceland. Milton has a respected center for gnomish studies and is the site of Miltonian Ironworks, a company famous for its high-quality iron equipment and fabulous wrought-iron collectible artifacts. Milton's current mayor is Chism Likely. Beginning in 10014, Milton began to have trouble with gnomish guerillas in the Sprines; they attacked trading parties, patrols, and miners. The gnomes kicked the Order of the Marigold out of their mountain chapel, and set up a collectivist farm. They decimated the Miltonian army in three pitched battles angering the Miltonians to no end. The future of the explosive situation is unclear and may signal the beginning of the fifth gnomish resurfacing, according to one gnomish historian who warns that they [the gnomes] should be eliminated at once.

MITHRIL is a light, conductive, strong, reflective metal. Incredibly rare, it has been the subject of more research and rumors than anything else. Most research tends to find that mithril is highly magical in the sorcery distinctions but has little or no practical use. Weapons and armor made from Mithril are unsurpassed in the field and are closely guarded by their owners. Most mithril sections found "in the wild" having several rough surfaces and several that are carved into perfect conic sections. Elliptical and hyperbolic sections abound, but a few, within uncertainty, appear to be circular and parabolic. Many random finds have occured along the Southern Glacial Wall and on the surrounding islands, but shards have turned up in every corner of the world. UDC is currently offering huge fees for information leading to the discovery of even a gram of this precious metal.

MITHRITE is the generic term for any ore containing even a minute degree of mithril. The term can also be used for a rock of such ore. Most mithritic ores contain far less than 1.0% of the precious metal.

MOBIA was an ancient city of the First and Second Orcish Empires located near present-day Jacketz. It was a flourish port and center of learning, particularly noted for its schools of philosophy and mathematics. The town, though Leonidas of Mobia, lent its name to the most popular topological puzzle, the Mobius strip (or loop). They numbered 30,000 at its peak. Archaeological inquiries were begun in 10027 under the direction of Cambridge West but were arrested due to lack of funds in 10031. With his recent death (10038), it is unlikely that they will be continued.

MODERNISM is an art movement of contemporary Ilico and Gailinia, and to a less extent, brobenic and kendronic civilizations as well. Modernistic artists, mainly painters and sculptors, focus on the technology and demographics of the modern world. Machinery and scientific instruments provide creative impulse to some, including Robert Hubert, known for his gigantic paintings of machines which dwarf their controllers. Other sources are the sky as seen through telescopes, modern cities, magical effects, modern architecture, people engaged in "new" activities (like hang-gliding and traveling on steamboats), and other technological advancements. Most historians of art date the beginning of modernism to the works of Chessire and Sandcarl in the first decade of the 101st century. Modernism spread to Gailinia by 10010 and by 10020, certain gnomish and dwarvish painters were copying its styles. Modernism has been less pronounced in the field of music, though their is a noticeable trend toward naming opi along the lines of "The Steamboat Sonata," "Tocatta and Fugue on the Printing Press," "The Symphony of Sorcery," "The Blast Furnace Ballad," or the "Water Wheel Overture."

MOONFLOWER A moonflower is a foot-high annual plant whose satiny petals resemble crescent moons. The traditional flowers to give for weddings and baby showers, it has a second function as the material component of the spell Light. Moonflowers reflect incident moonlight exceptionally well making them easy to see in the dark; for this reason they were planted along the sides of roads during the Orcish Rennaisance and Neo-Rennaissance.

MOONROBES are the standard graduation apparel for schools and universities of magic. Green moonrobes signify the attainment of the most basic level of magical knowledge. Those students who aspire to further scholarship are awarded blue moonrobes when they enter one of the accredited magic colleges. Purple moonrobes are provided to collegiate students who demonstrate an excellence in their field of magical expertise after two years of productive membership. Purple robes are followed by crimson robes after another five years, gold robes after an additional ten years. White robes are reserved for members of the ruling directories of colleges and only Wizard-Presidents can wear the coveted black moonrobes. Moonrobes are prized by their owners and frequently enchanted with protective magics. Wizards who dishonor their college (or students who are expelled) must relinquish their moonrobes which will be burnt under a sky with no moons. Powerful, loyal wizards are given the privilege of having their robes burnt on a majestic pyre under a sky illuminating by all four moons. This is the greatest honor a wizard can be awarded after he has left this world. The origin of moonrobes as a standard of rank is unknown, but it is expected that the natural mystery of the moons, coupled with their faint magicaly radiancy, made them a perfect symbol of the enigmatic beauty of magic.

MOONS are natural satellites of the world. The existence of four moons of differing angular size has been recorded since the dawn of history. Most nights see the rise of one to three moons; rarely do all four moons--or no moons at all--appear. The actual size, make-up or distance of these celestial spheres has never been determined.

MONDAY is a gnomish holiday which falls every 2,100 days, when all four moons are at their zenith. Monday is marked by exchanges of gifts, greetings, and treaties. The next Monday will be February 2nd, 10035, followed by December 10th, 10040. Whenever Monday falls in August (as it did in 10017), it is considered to be "Supermonday," and all children born are provided (through government funds) with an excellent education and the chance of starting a political or business career very high on the ladder. All Monday funerals are paid for by the government (the deceased are assumed to go immediately to their personal heavens) and there is a review of every inmate's record; those willing to promise personal change and restitution to society are freed on their own recognisance.

MONOLITH EFFECT is a psychological disorder marked by an incessant desire to speak about a fictional past-life in which one was far superior to one's present abilities. The desire in strongest in times of great stress, including combat, examinations, and ability checks. The only known cure is for every acquaintance of the accursed to gather around and chant in unison the iambic dweomer "shaddap!"

MONEY is a standardized system of exchange. The Dun Cess stamped-metal money, first issued in 9888, is universally accepted by merchants, though, beginning in 9970 two dwarvish mints and an elvish mint began printing their own coins of equal face value and identical metallic composition. By general agreement the new coins were accepted as valid. Today there are twelve mints (one in Iceland, one in Pieschland, four in Dun Cess, one in the Republic, two on Pavimentum, two on Allotrope, and one on Gailinia) that produce coins of the same system, differing only in border shape and obverse design. There are three coins in common circulation, copper ("cents," according to Dun Cess), silver "crowns," and gold "Margars." The Dun Cess mints produce two-thirds of the new coinage each year. A fourth coin, made of platinum, is reserved for large-scale transactions. Each coin is worth ten of the preceeding kind; one platinum is worth 1,000 copper. Each coin weighs about one-fortieth of a pound.

MOYSHEDIAN is the god of transmigration. His symbol is an eight- headed, unsymmetric turtle drawn within a deel purple octagon. Worshippers of Moyshedian accept the doctrine of a cyclicity of history that is both inevitable and orderly, and thus good. They hope, by recycling their souls and minds, to contribute to an historical cycle that is smoother and less chaotic than those that have gone before.

MUMMIES see Undead.